The hunter has become the prey, so be warned: this hunting trip may not end well. Seeking out a great spot to hunt and long waits for that perfect shot are nowhere to be found here, as instead hunters will be fighting for survival in the deep wilds of several locations around the world. There was potential, and the campaign’s story and mood are easily the best in any hunting game, but, in the end, it simply doesn’t hit its mark.Hunters around the world often talk about the “thrill of the hunt”, but Cabela’s Dangerous Hunts 2011 brings a whole new meaning to this saying. It’s in no way a bad game, especially once the Galleries are factored in, it’s just not, at all, a good one. Needless to say, Cabela’s Dangerous Hunts 2011 is a disappointment. There’s multiplayer support, online leaderboards, and good fun to be had. The control issues aren’t as detrimental since all you’re doing is aiming, and you don’t need to worry about being killed by a flock of birds. It’s a score grind, sure, but for fans of Cabela’s it’s a worthwhile one. Luckily, Shooting Galleries, a secondary game mode to the story, make everything more worthwhile, functioning exactly like what you would find in the arcade. This means, on top of dealing with the poor controls and difficult gameplay, you need to spend half of the game in an unappealing view mode shooting enemies that don’t fight back until you’re two feet away. Smaller enemies act like traps during the campaign, and the player needs to take them out using “Hunter Vision,” which allows him to see enemies laying in wait. There are other elements to the story that just don’t improve the game, and, instead, just slow things down.
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Not all the blame can be placed on the controller, though, as boss fights are flawed and unnecessarily long, with waves of lions for a full five-minutes.
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The gimmick of the series is that the prey is, more times than not, actually the predator, something that would work if the controls weren’t so sloppy. The majority of your time in Dangerous Hunts is spent running backwards and shooting. Instead, you’re options are playing with the Move controller, which is only slightly better, or using the Dualshock controller. If you expect something like you’d find in the arcades, keep looking. In fact, it’s the same thing, the sensor is just a wireless version of the one that ships with the Wii and even works on Nintendo’s console. Even then, it’s not actually that great of a controller, utilizing the same technology as the Wii does instead of functioning like a light-gun.
It claims that six-feet is enough, but it’s not until eight or ten before it actually becomes usable. Using the optional gun is an exercise in futility, as it requires a good deal of space between the television and the player. Things start off fairly strong, but the campaign quickly becomes difficult and frustrating due to poor controls.
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In the single player campaign, there’s actually a fairly interesting story, following Cole Rainsford on a trek through different countries that occasionally dips into the supernatural. In Dangerous Hunts, they, instead, try to make it more survival horror, with an emphasis put on the mood. Cabela’s Big Game Hunter 2010, the last entry in the series, was actually extremely successful in that regard, creating a game that could be accessible to the average Call of Duty fan without isolating those looking for a hunting game. For some time, the developers of the Cabela’s series have attempted to blur the line between a hunting game and shooting game.